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Typical Colors 2
Typical Colors 2 is an FPS game created by the ROLVe Community on December 5, 2015.

The game is based on the Valve FPS shooter game Team Fortress 2.

Classes

Class Health & Speed Basic Info Stock Weapons (may change)
Flanker 125, 130% A cocky New Yorker who doesn't get along with others. His special ability is being the fastest class in the game and the ability to double jump.
Trooper (Formerly:Rocketman) 200, 80% A war-driven central American who boasts power for speed. They are patriotic and hate failure.
Arsonist 175, 100% No one knows who they are except that they burn and beat people to death, but their suit gives them afterburn immunity.
Annihilator(Formerly: Demolition) 175, 97% An honour bound Irish man with an appreciation for knight codes. His explosive weaponry is a force to be reckoned with.
Brute 300, 70% An Irish motorcyclist with a big brother attitude. He takes care of others and isn't afraid to do whatever it takes. With everything in his arsenal being powerful and strong.
Mechanic(Formerly: Builder) 125, 100% A western American intellectual who has a plan for everything but easily gets angry. He is known for building Sentry Guns, Dispensers and Teleporters.
Doctor 150, 120% A British intellectual whos shy and passive who doesn't want to hurt others unless necessary. Being able to heal others and give an 8-second invincibility supercharge.
Marksman(Formerly: Sniper) 125, 100% A South American who enjoys nature, his calm, polite and quiet personality helps his stay hidden in the battlefield where he can deal headshots from a distance.
Agent(Formerly: Disguiser) 125, 120% An Italian professional at being sneakier than most. Being able to get behind enemy lines and instantly kill enemies with backstabs.

Differences from Team Fortress 2

General

  • RED (Reliable Excavation Demolition) is replaced with GRN (Gerhardt & Radisson Natural Restoration.) The players that are on GCD are wearing green instead of red
  • BLU (Builder's League United) is now RED (Reginald's Earthly Discoveries), The people on this team obviously wear red.
  • All classes are renamed.
  • All voice lines for all classes are replaced but it is similar to the voice lines from TF2.
  • The administrator is a male (Voiced by TF2 Community Contributor Benjamoose)
  • All stock weapons have different models/animations instead of the models/animations from TF2.
  • The game has unlockables that aren't in TF2.
  • The Agent (Spy) is a female.
  • No random crits

Classes

Flanker (Scout)

  • Health: 125
  • Speed: 130%
  • Abilities: Double-jumping, x2 capture rate

Trooper (Soldier)

  • Health: 200
  • Speed: 80%
  • Abilities: Rocket Jumping

Arsonist (Pyro)

  • Health: 175
  • Speed: 100%
  • Abilities: Afterburn Immunity

Annihilator (Demoman)

  • Health: 175
  • Speed: 90%
  • Abilities: Sticky Jumping

Brute (Heavy)

  • Health: 300
  • Speed: 70%

Mechanic (Engineer)

  • Health: 125
  • Speed: 100%
  • Abilities: Can build, repair, upgrade and haul buildings

Doctor (Medic)

  • Health: 150
  • Speed: 120%
  • Abilities: Health Regeneration, Supercharge

Marksman (Sniper)

  • Health: 125
  • Speed: 100%
  • Abilities: Headshot

Agent (Spy)

  • Health: 125
  • Speed 120%
  • Abilities: Sapping, Disguising, Sapping, Cloaking, Backstabbing

Maps

  • ctf_Turbine
  • pl_Gorge
  • ctf_Orange
  • koth_Orange
  • koth_Seaside
  • koth_Himalaya
  • koth_Rooftops
  • koth_Viaduct
  • koth_Hungry
  • pl_Calamity
  • vsh_Doublefort Desk
  • vsh_Wholesale
  • vsh_Pineyard
  • vsh_Hungry

(Some of these maps are removed)

Gamemodes

Vs Bosses

RED has to defeat bosses (who are on the GRN team). Bosses are custom classes with superior health, damage, and superpowers.

Medieval Mode

The same as King of the Hill but only melee weapons and certain primary and secondary weapons are allowed.

Payload

GRN must escort a cart holding an explosive through a series of checkpoints and into the RED's base within a certain amount of time.

Capture the Flag

Like TF2, you must capture 3 briefcases to win the game.

King of the Hill

Keep your ground at the control point until the time runs out.

Attack/Defense

GRN must capture 2 control points within a certain amount of time while RED stops them.

Other info

ROLVe Games
Category
Inspired

Counter Blox: Roblox OffensiveCounter Blox: SauceCounter Blox: RemasteredCounter Blox: Remastered AlphaUnit 1968: VietnamUnit: Classified (ALPHA)Typical Colors 2Trouble in RobloxityArsenalArsenal ArchivedMURDERMedieval Clash: Reimagined

Original

Silly MayhemSilly WorldRobber

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